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Saturday, October 25, 2008 

Tom Clancy Splinter Cell - Game Review

Endorsed by the famous American author, Tom Clancy Splinter cell is a series of blockbuster videogames. The series has in fact been so successful that it actually spawned a series of novels, written by Tom Clancy himself, under the pseudonym of David Michaels. As a brand Splinter Cell, is owned by Rubicon, which belongs to Tom Clancy himself.

The plot never changes much in the games. The world is under threat by a group of terrorists who are planning an attack using deadly WMDs (weapons of mass destruction). The hero Sam Fisher, a highly trained secret agent of the Third Echelon is sent to prevent this from taking place. The missions range from eliminating/capturing terrorists to gathering intelligence. Unlike other single person shooter games where the player has the liberty to go crazy with his submachine guns and mow down whoever comes in his path, in the Splinter Cell, stealth is the only thing through which a mission can be completed.

Killing any civilian may result in mission failure, and terminating enemy units using your noisy primary weapon, will make the mission more difficult as guards may arm themselves and start patrolling the area. In the first two games Tom Clancy's Splinter Cell and Tom Clancy's Splinter Cell: Pandora Tomorrow an alarm goes off if Sam Fisher or one of his victim is spotted by the enemy. In these two games the missions ends prematurely if a certain number of alarms are triggered. The third game Tom Clancy's Splinter Cell: Chaos Theory, features a better system in which for every alarm triggered, the enemy moves up to a higher level of vigilance. For example if you have inadvertently set off the forth alarm, enemies will stat manning all entrances and fortify all major positions and then wait for you.

The smoothest way to move forward and complete the missions is remain invisible. If you can bypass a guard without killing him then that's exactly what you should do. Sam Fisher is not Rambo; he's a modern day Ninja. He's has all the cool Ninja moves and you the player, has to use those moves to remain undetected till the very end of the mission. Splinter Cell can't be won by playing it Rambo style. A number of stealth games have claimed that their games actually force the players to use their brains rather than their guns. However, Splinter Cell is the only game that has actually managed to do this.

In Tom Clancy's Splinter Cell: Pandora Tomorrow a new multiplayer mode has been introduced, which pits two very differently armed teams against each other. In Tom Clancy's Splinter Cell: Chaos Theory this mode is further evolved and a new co-operative mode is introduced, which features a number of slick moves which can be performed when both players act as a team.

In Tom Clancy's Splinter Cell: Double Agent, a new morality factor is introduced. In this game Fisher acts as a double agent and gets himself recruited by a terrorist group. Now Fisher has to fulfill conflicting objectives between the terrorists and his superiors. For example you might be assigned by the terrorists to assassinate a person, while instructed by the Third Echelon to prevent the assassination from taking place. Fascinating isn't it.

So if you haven't already played any Splinter Cell game, now is an excellent time to start.

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