Tuesday, September 23, 2008 

Activision Loses Its Identity

It's funny how gaming has changed so much just in the last few years alone. It's no longer a niche market, or an "obscure" hobby. Video games have come out of the darkened arcades and primarily male-driven audiences, Most Popular Video Games embrace every kind of demographic now, and many titles have budgets that rival the biggest of the Hollywood movies.

There's not much left of the "Atari Age" of yesteryear. Atari survives, but is more of a logo these days as it just replaced the InfoGrames label. Activision, Atari's first third-party company, has been one of the few publishers to survive the "Great Video Game Crash of 1983", and has evolved to meet the changing and maturing industry.

Activision was led by a team of talented programmers (David Crane, Alan White, Steve Cartwright, Robert Whitehead, Larry Kaplan, and others) that played things differently. The programmers allowed consumers to see who created their favorite games, placing the art alongside the artist. There were a slew of titles that the company came to be associated with for console and computer: Pitfall!, Kaboom!, Freeway, Robot Tank, and one of their first licensed properties for the computer age, Ghostbusters.

Although the "Crash" happened, nearly wiping gaming completely out of the collective minds of the average consumer, Activision survived with a stable of PC titles, and a gradual return to console gaming. The company again became known for it's titles such as the Tony Hawk series and Spider-Man. Even more recently, Activision has acquired the Guitar Hero franchise, continuing to become bigger and bigger, until recently acquiring the immensely popular adventure/RPG publisher Blizzard.

That seems to be more and more the trend these days. Publishers continue to eat up smaller companies, forming a mass collective similar to the Borg from Star Trek. EA has been doing this for years. But there's a genuine downside to these assimilations....

The companies that are swallowed up lose their identities.

Included with Blizzard are the companies Vivendi and Sierra. There were several titles planned to be released under the Sierra brand that have been now left "homeless" due to this acquisition: Brutal Legend, and Sierra.

It's surprising that Activision doesn't want anything to do with Ghostbusters. After all, they published a number of titles based on the series all through the 1980's into the early 1990's. The Ghostbusters game itself wasn't some flash in the pan title, either. It was written by Dan Akroyd and Harold Ramis, who created the series, and is backed by the voice talents of Akroyd, Ramis, Bill Murray, Ernie Hudson, as well as several other notable cast members from the movies. Again, Hollywood has come to the video game arena, where digital likenesses can keep actors young and fresh and busting ghosts for quite some time.

As an added insult to injury to the movie and game's fanbase, Activison opted to keep titles such as Spyro and Crash Bandicoot, which neither has maintained the relevancy of a Mario or Sonic title, and the film series Ice Age, whose apparent popularity is beyond this writer's grasp. Ghostbusters video gaming is fairly synonymous with the Activision brand, and their total rejection to publish the title is similar to Capcom not having interest in releasing a new Street Fighter title, or Konami not wanting to publish another Variety Of Video Games Gear.

It's a genuine shame to see Activision lack any sense of interest in a franchise that has been prominently connected to them in their past history. While gaming is a business and the bottom line for companies is ultimately the financial bottom line, there's also a necessity to recognize and respond to basic "fan service", especially with a title that has generated a lot of positive press over the last year.

Ghostbusters: The Video Game will eventually be published, as the fading Sierra maintains that the title is coming out, and there are certainly multiple publishers out there who recognize the sales this title will produce. Wherever the title goes, the fan's money will follow. Money that Activision could have tucked into their wallets.

Activision was once a company name known for shaking up the industry, and letting their titles speak for themselves by recognizing the fans and the people who created the games. Now the company resembles the Pc Video Games science fiction movie "The Blob", absorbing anything in its path and growing to a monstrous size without regard for anything else.

This "Blob" known as Activision is just a name now. There's not much personality in there anymore, and the message is simply money, not the consumer base that built it to what is.

Guy Chapman is the founder of Creative Business Writings, a freelance writing site with a love for gaming. For more info contact: Guy Chapman at 702.664.0565 or at http://creativebusinesswritings.com

Please feel free to use this article in your Newsletter or on your website. If you use this article, please include the resource box and send a brief message to let me know where it appeared. My e-mail is: writer@creativebusinesswritings.com

This is an image  taken from the website of Matti Juhani Saari on Tuesday Sept. 23, 2008. Saari  whose You Tube postings prompted police to bring him in for questioning opened fire Tuesday Sept. 23, 2008, at his trade school in western Finland, killing 10 people before shooting himself in the head.  Witnesses said panic broke out as the Saari entered the school in Kauhajoki, 180 miles northwest of Helsinki, and began firing in a classroom where students were taking an exam. (AP Photo)AP - A chilling YouTube video with a young man firing a pistol and warning "You will die next" caught the eye of police, who questioned him but then let him go, saying they didn't have enough evidence to take away his weapon.

 

Video Game Tester - Why You Have To Be One

Video game testing is fun. It really can be one of the greatest jobs out there. In fact, it is one of the most desirable jobs on the market today. So why should you become a video game tester?

Why you should be one

  • A video game tester gets games sent to them for free! They don't have to go out and pay for a new video that they think might be fun to play. They get mailed wonderful games for free so they don't even have to go out and buy one. It's basically like a game subscription without paying for anything.

  • You get to do what you love to do, play video games! Imagine sitting at home playing games and making hundreds of dollars. This is every hardcore gamers dream! You can play countless amounts of hours and turn that amount of hours into some serious amounts of cash.

  • You get to play unreleased video games for free! You don't have to be anxious and wait for the next big game to come out, you get to play it for free! You get to play unreleased games that your friends would be dying to play.

  • As a video game tester, you get insider codes that only the people who work with the company know. So not only do you get to play unreleased video games for free, but you also get amazing codes, cheats, and guides that only company employees know. How cool is that?

  • Instead of Most Popular Video Games your time playing your own video games, you get to waste your time playing other people's games and get paid while doing it.

  • You can literally create a full time income from your video game testing efforts that your friends would make from doing jobs that they hate.


Begin a video game tester is one of the most desirable jobs on the market. So get out there and get a job as one now!

Get the only ecourse that tells you how to really become a video game tester, no lies or scams, by clicking here now!

The new Poker Lounge at the Hard Rock Hotel  and  Casino in Las Vegas, Nevada is shown in this undated publicity photo released to Reuters September 17, 2008. (Hard Rock Hotel  and  Casino/Handout/Reuters)Reuters - Sue Garrett, in Las Vegas for a birthday party earlier this month, went to what she considers extraordinary lengths to hold down the cost of her trip.

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